![]() ![]() There are plenty of indie titles that do interesting things with the medium, but I would love to see more big name artists from more traditional scenes be more involved. That being said, collaborations like this seem to be unusually rare in the industry. It's clear that a lot of thought went into how to "gamify" the original intention. In this sense it becomes very abstract and really becomes a vehicle for the reconstituted musical arrangements. ![]() However, there are also a considerable amount of elements that could only exist with it being a video game - allowing the player to fly around in 3 dimensions, changing from first to third-person from one sequence, the weightlessness and surrounding "creatures" that populate the museum, etc. ![]() In that sense, it mostly recreates a traditional art installation. What I loved in particular was the fact that on the surface, it appears to be mostly just an interactive museum exhibit (and in fact, started life that way before COVID nixed the original plans), so quite a few of the elements are designed to actually exist in a physical space. I found it to be one of my favourite gaming experiences of the year despite the relatively short length. And maybe you'll find some great music you keep coming back to, like I've been doing for the past 20 years.įirst of all, if you haven't checked this game/exhibit yet, I highly recommend you do so. At the end of the day, it's free, so if anything I've said sounds vaguely interesting give it a shot. Personally I very much fell on the former side of the fence. Or, maybe you'll find the whole thing boring and pretentious. I think you'd walk away happy you gave it a try. There's a narrative here thats not spelled out for you but still very recognizable. The closest thing it reminds me of is Antichamber in the way it makes up its reality's own rules.Īlso, in a weird way, it tells a story, or at least depicts a world that's compelling and unique. The whole thing is very surreal and beautiful in an unsettling, strange way. The game warps perspectives, geometry, and spatial permanence in a way that magnifies the tone of the art while being a very trippy and creepy experience to play through. But it's an artwork that takes full advantage of the medium in a way I've only seen very rarely. The Kid A Mnesia Exhibition is a walking tour - there's no failstate (except one you may or may not run into), there's no enemies. But for non-Radiohead fans, I think it's still absolutely worth the download and the hour or so it takes to play. If you're also a Radiohead fan, then you don't need me to tell you to go play this. ![]() So, full disclosure, I'm talking from the perspective of a Radiohead fan. Graphics Nvidia GeForce GTX 760 | Equivalent Radeon card Processor Intel Core i5-2300 | AMD FX-4350 The original multitrack recordings of Kid A and Amnesiac are scattered and reformed in a series of impossible or possible spaces populated by equally impossible or possible creatures, surrounded by the art of Stanley Donwood and Thom Yorke, created as the millenium loomed." Stanley Donwood and Thom Yorke’s twisted anxious artwork and writing made to accompany the music of Radiohead’s Kid A and Amnesiac is uncovered and brought back to life, in a building hidden in a forest made in pencil, stretching the idea of what an exhibition is to breaking point. "KID A MNESIA is a fevered dream-space, an edifice, built from the art & creatures, words & recordings of Radiohead’s Kid A and Amnesiac uncovered from 20 odd years ago, reassembled and given new mutant life. Making this thread as a precaution and so we'll have a designated place for discussion and hype!Ĭomment below what you're most excited for and what your thoughts are once the project drops! KID A MNESIA EXHIBITION releases on PC, Mac, and Playstation 5 at some point in the next 24 hours. ![]()
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